⚔️ The Raid Leader’s Guide to Engineering Teams

When the Demogorgon shows up, you’d better have the right party. In Part 2 of my RPG series, I share how to balance your engineering team like a pro — from role gaps to flex builds to knowing when your party’s become a guild.

⚔️ The Raid Leader’s Guide to Engineering Teams

Building a Balanced Engineering Party 🎮


🧙‍♂️ Party Wipe: Why Balance Matters

If you’ve ever played World of Warcraft — or even watched Stranger Things — you know what happens when the party isn’t balanced.

Imagine this:
You’ve got 5 Rogues, no healer, no tank, and zero coordination. Someone yells “LEEEEROYYY JENKINS!”, pulls the boss early, and it’s a total wipe. 💀

Or flip the script:
In Stranger Things, Will has a choice — cast Protection to shield the party, or Fireball to take a risky offensive shot. He picks Fireball. It's a bold move… and they still wipe.

Why?
Because even in fantasy — team comp matters.

Now imagine that’s your engineering team.


In Part 1, I broke down the RPG “classes” I see on engineering teams — Warriors, Rogues, Mages, Healers, and more.

This post goes one step further:
✅ How to build a balanced party
✅ How to adapt to team size and company stage
✅ How to flex when you're missing roles
✅ How to spot the signs you’re headed for a party wipe

Let’s queue up.


⚔️ 1️⃣ Party Makeup for Different Team Sizes

Not every team has a full raid comp — here’s how to build with what you’ve got.

Even small teams need balance. The goal isn’t to have one of every class — it’s to cover the most essential roles without overlap or neglect.


Small team (3–4 engineers):

You won’t have every class — but you can choose complementary ones.

Example party:

  • 🛡️ Warrior or 🌿 Druid → core systems & flexibility
  • 🔮 Mage or 🛠️ Artificer → deep tech or tooling
  • ✨ Healer or 🎵 Bard → glue and support
  • 🗡️ Rogue or 🏹 Ranger → speed and exploration

Mid-sized team (5–7 engineers):

You can start balancing offense and defense.

Example party:

  • 🛡️ Warrior
  • 🔮 Mage
  • 🌿 Druid (hybrid)
  • ✨ Healer
  • 🗡️ Rogue
  • 🎵 Bard, ⚔️✨ Paladin, or 🛠️ Artificer (optional)

Large team (8+ engineers):

Now you’re in raid party territory.

At this size, you can balance depth and coverage. You’ve got room for specialization, redundancy, and mentoring.

Example party:

  • 🛡️ 2 Warriors (infra + legacy refactoring)
  • 🔮 2 Mages (frontend + backend)
  • 🛠️ 1 Artificer (CI/CD, automation)
  • 🌿 1 Druid (fills the gaps)
  • ✨ 1 Healer (docs, onboarding, support)
  • 🎵 1 Bard (culture & morale)
  • ⚔️✨ 1 Paladin (quality, testing, reviews)
  • ☠️ 1 Necromancer (legacy knowledge)
  • 🧘‍♂️ 1 Monk (simplicity, code clarity)
Bonus: room to rotate roles, grow juniors, and build out specialized lanes.

🧙‍♀️ When a Party Becomes a Guild

Too big for one raid? Time to split the group.

If your team grows beyond 8–10 engineers, you’re not running a party — you’re running a guild.

You’ll need:

  • Squads (mini-parties) with ownership
  • Multiple Raid Leaders, each leading their own encounters
  • Coordination between parties, not just individuals

🛡️ Don’t try to run one giant party.
🎯 Instead, run several small ones — each balanced, aligned, and ready for their own boss fight.


🧭 2️⃣ Party Makeup for Different Company or Product Stages

Your team makeup should evolve with your product — and your company.

Just like you wouldn’t bring a fishing pole to a boss fight, you shouldn’t bring five generalists to a legacy system rewrite. Different product stages demand different builds.


Early-stage startup (0→1, MVP):

  • Prioritize speed, flexibility, and getting to “good enough.”
  • Stack with 🗡️ Rogues, 🌿 Druids, 🏹 Rangers
  • Multiclassing is normal
  • Too many 🛡️ Warriors or ⚔️✨ Paladins = unnecessary drag

Scaling phase (1→many users):

  • Systems need stability and repeatability
  • Add 🛡️ Warriors, 🛠️ Artificers, ⚔️✨ Paladins
  • 🎵 Bards keep morale steady during rapid growth

Mature product / Enterprise:

  • Legacy systems, compliance, and complexity demand new roles
  • Add ☠️ Necromancers, 🔮 Mages, ✨ Healers
  • 🎵 Bards and team health become non-negotiable

🚨 3️⃣ Signs You’re Missing a Class

How to know when your party comp is about to fail the mechanic.

Sometimes the signs are subtle. Sometimes they hit you like a party wipe. Here's how to recognize them before you’re on cooldown.

  • No 🛡️ Warrior?
    Refactors stall, legacy piles up, stability suffers
  • No 🔮 Mage?
    Tech depth is shallow, systems don’t scale, hard problems stay unsolved
  • No ✨ Healer?
    Documentation disappears, onboarding slows, the team gets grumpy
  • No 🎵 Bard?
    Burnout rises, retros suck, no one wants to be on-call
  • Too many 🗡️ Rogues?
    Velocity is high, but so are bugs, rewrites, and team tension
  • No 🛠️ Artificer?
    Everything feels manual. CI/CD? More like copy/paste/deploy
  • No ⚔️✨ Paladin?
    Tests go missing, quality drops, reviews feel optional
  • No ☠️ Necromancer?
    Legacy systems turn into haunted mansions. Only ghosts live there now 👻

🧩 4️⃣ Covering Gaps with Flexible Classes

When you can’t hire, you flex the party.

A good Raid Leader knows how to stretch the party. Here’s how to fill gaps without burning players out:

Missing Class Possible Flex Roles
🛡️ Warrior 🌿 Druid, ⚔️✨ Paladin
🔮 Mage 🛠️ Artificer, 🧘‍♂️ Monk
✨ Healer 🎵 Bard, 🧘‍♂️ Monk, 🌿 Druid
🎵 Bard ✨ Healer, 🏹 Ranger
🛠️ Artificer 🔮 Mage, ☠️ Necromancer
⚔️✨ Paladin 🛡️ Warrior, ✨ Healer
☠️ Necromancer 🛠️ Artificer, 🔮 Mage

But remember:

  • Flexing is a short-term strategy
  • Long-term gaps lead to burnout or fragility
  • Multiclassing is powerful — until someone’s doing two jobs at once

🎯 Final Thoughts

There’s no one “meta build” for engineering teams.
You won’t always have the luxury of a full party — but you can be intentional about how you build, flex, and lead.

Think like a Raid Leader:

  • Know the fight
  • Build the right comp
  • Make the call that keeps the team alive

🎮 The secret to a great raid isn’t perfect balance — it’s understanding your players, playing to their strengths, and helping the whole party win.

Just like in Stranger Things, when the Demogorgon shows up — you better have the right party, the right plan, and someone ready to call the shot.